Choke Points in Level Design

chokepointIf you haven’t already discovered the wonderful resource that is The World of Level Design, then it’s time that you did. This website not only has a raft of wonderful tutorials, it also gives you the low-down on effective level design. Level design is one of the key issues not only when designing all gameplay – from 2D to 3D computer games (and even board games). This particular tutorial details the design of choke points in game levels – how to manage them in the context of 3D multiplayer team games. However, choke points are important for any type of gameplay – they are the areas that you usually have to either defend or defeat in a game in order to achieve the level’s goal. Alex Galuzin has even posted a detailed breakdown of the process of level design on his useful blog. One thing I like about this blog is the video that is accompanied by a textual article – helpful for those of us with slower internet connections, or for those who simply like to read rather than watch.

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